
Olivia Onyia
Technical Artist, 3D Environmental Artist & Cinematic Composer,

My journey began with a fascination for how sound can change our perception of space. Recently I have been diving into Technical Art and the roles and task of what this entails. Today, I bridge that gap by offering a dual-specialty in 3D Environment Art and Cinematic Music then add the Technical building aspects. By designing the "canvas" and the "atmosphere" simultaneously, I ensure that every digital realm I touch feels cohesive, immersive, and alive. Then with the TA role, I make sure, with tooling, that assets met requirements (in DCC scripting), build iterative Blueprints for fast prototyping and more.
Whether I am sculpting a landscape, scoring a legend, or building tools, my goal is to create experiences that resonate. I am currently looking to bring my unique blend of visual, auditory and technical skills to the gaming industry and forward-thinking multimedia companies.
Games I love to play:
Horizon (ZD & FW)
Journey
Kena: Bridge of Spirits
Spiritfarer
No Man's Sky
Education
Master of Fine Arts in Game Audio & Music-2024
Bachelor of Arts in Music - 2015
Certificate in Recording Arts - 2016
Courses
Technical Art 2026 from ELVTR- April 26 - July 26 (8 weeks, 2x a week)
Software Development with Creative Process Digital - June 26- July 26 (8 weeks, 1x a week)
Skills
Advance: Cubase
Proficient: Blender, Unity, Sibelius
Learning: Unreal Engine (& Blueprints)
Code
Proficient: HTML CSS, C#, Python
Learning: JavaScript, React
Services
Provide a general description of the items below and introduce the services you offer. Click on the text box to edit the content.
3D Environment Art
Building the Stage. I specialize in creating high-fidelity digital landscapes that anchor narratives and invite exploration. From conceptual layout to final lighting, I focus on scale, mood, and structural storytelling to bring your vision to life.
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Focus: Level Design, Architectural Modeling, Prop Design, Cinematic Lighting.
Cinematic Compositions
Scoring the Sound. A world isn’t complete until it’s heard. I compose original orchestral and atmospheric soundscapes designed specifically to elevate the emotional weight of visual media.
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Focus: Narrative Scoring, Ambient Textures, Orchestral Arrangements, Game Soundtracks.
Technical Art
In Development: I am currently expanding my capabilities to include Cinematics, Rigging, and VFX. Keep an eye out on my technical art portfolio page to see my latest technical growth.