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Olivia Onyia

Technical Artist, 3D Environmental Artist & Cinematic Composer,

My journey began with a fascination for how sound can change our perception of space. Recently I have been diving into Technical Art and the roles and task of what this entails. Today, I bridge that gap by offering a dual-specialty in 3D Environment Art and Cinematic Music then add the Technical building aspects. By designing the "canvas" and the "atmosphere" simultaneously, I ensure that every digital realm I touch feels cohesive, immersive, and alive. Then with the TA role, I make sure, with tooling, that assets met requirements (in DCC scripting), build iterative Blueprints for fast prototyping and more.

Whether I am sculpting a landscape, scoring a legend, or building tools, my goal is to create experiences that resonate. I am currently looking to bring my unique blend of visual, auditory and technical skills to the gaming industry and forward-thinking multimedia companies. 

Games I love to play:

Horizon (ZD & FW)

Journey 

Kena: Bridge of Spirits 

Spiritfarer 

No Man's Sky

Education

Master of Fine Arts in Game Audio & Music-2024 

Bachelor of Arts in Music - 2015 

Certificate in Recording Arts - 2016

Courses

Technical Art 2026 from ELVTR- April 26 - July 26 (8 weeks, 2x a week)

Software Development with Creative Process Digital - June 26- July 26 (8 weeks, 1x a week)

Skills

Advance: Cubase 

Proficient: Blender, Unity, Sibelius

Learning: Unreal Engine (& Blueprints) 

Code

Proficient: HTML CSS, C#, Python

Learning: JavaScript, React

Services

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3D Environment Art

Building the Stage. I specialize in creating high-fidelity digital landscapes that anchor narratives and invite exploration. From conceptual layout to final lighting, I focus on scale, mood, and structural storytelling to bring your vision to life.

  • Focus: Level Design, Architectural Modeling, Prop Design, Cinematic Lighting.

Cinematic Compositions

Scoring the Sound. A world isn’t complete until it’s heard. I compose original orchestral and atmospheric soundscapes designed specifically to elevate the emotional weight of visual media.

  • Focus: Narrative Scoring, Ambient Textures, Orchestral Arrangements, Game Soundtracks.

Technical Art

In Development: I am currently expanding my  capabilities to include Cinematics, Rigging, and VFX. Keep an eye out on my technical art portfolio page to see my latest technical growth.

I am currently available for freelance opportunities and studio collaborations. Whether you need a custom-scored soundtrack, detailed 3D environment, TA to create tools or a full-scale world-building partner, I’d love to hear about your project.

Get in Touch!

Let's Build something unforgettable!

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  • LinkedIn

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